Band Stage Plot

Behringer X32 Scene Generator from Stage Plot

Your stage plot becomes 32 named, coloured scribble strips with +48V and bus names — previewed exactly as the X32 / M32 shows them.

Band & stage
Custom W × D
Free export
Pro export · venue files

X32 / M32 console desk 32 SCRIBBLE STRIPS · 12 CHARACTERS

CH 01 · +48V
01Kick In
CH 02
02Snare Top
CH 03 · +48V
03Hi-Hat
CH 04
04Rack Tom
CH 05
05Floor Tom
CH 06 · +48V
06OH L
CH 07 · +48V
07OH R
CH 08 · +48V
08Bass DI
CH 09
09Lead Gtr
CH 10
10Rhythm Gtr
CH 11
11Keys L
CH 12
12Keys R
CH 13
13Lead Vox
CH 14
14BV 1 Bass
CH 15
15BV 2 Gtr
CH 16
16BV 3 Keys
CH 17
17
CH 18
18
CH 19
19
CH 20
20
CH 21
21
CH 22
22
CH 23
23
CH 24
24
CH 25
25
CH 26
26
CH 27
27
CH 28
28
CH 29
29
CH 30
30
CH 31
31
CH 32
32

Headamp +48V, local inputs 1–32 (as written to /headamp/000–031):

1234567891011121314151617181920212223242526272829303132

Mix bus names (stereo IEMs use a linked odd/even pair):

  • Bus 01 Vox / Gtr
  • Bus 02 Lead Gtr
  • Bus 03 Bass
  • Bus 04 Keys
  • Bus 05 —
  • Bus 06 —
  • Bus 07 —
  • Bus 08 —
  • Bus 09 —
  • Bus 10 —
  • Bus 11 —
  • Bus 12 —
  • Bus 13 —
  • Bus 14 —
  • Bus 15 —
  • Bus 16 —

Input patch list CH 1–32 · MIC / DI · +48V · STAND · SUBSNAKE

FOH standard order
ChSourceMic / DI+48VAltStandSubsnake
1Kick InShure Beta 91A+48VShure Beta 52ANoneA-01
2Snare TopShure SM57—Sennheiser e604Short BoomA-02
3Hi-HatShure SM81+48VShure KSM137Short BoomA-03
4Rack TomSennheiser e604—Shure Beta 56AClip-OnA-04
5Floor TomSennheiser e604—Shure Beta 56AClip-OnA-05
6OH LAKG C414+48VNeumann KM184Tall BoomA-06
7OH RAKG C414+48VNeumann KM184Tall BoomA-07
8Bass DIRadial J48 Active DI+48VRadial JDI Passive DINoneA-08
9Lead GtrShure SM57—Sennheiser e604Short BoomB-01
10Rhythm GtrSennheiser e906—Shure SM57Short BoomB-02
11Keys LRadial ProD2 Stereo DI—Radial JDI Passive DINoneB-03
12Keys RRadial ProD2 Stereo DI—Radial JDI Passive DINoneB-04
13Lead VoxShure SM58—Shure Beta 58ATall BoomB-05
14BV 1 BassShure SM58—Shure Beta 58ATall BoomB-06
15BV 2 GtrShure SM58—Shure Beta 58ATall BoomB-07
16BV 3 KeysShure SM58—Shure Beta 58ATall BoomB-08

Rig library 124 TILES · TAP TO PLACE

24 × 16 ftSCALED · AUDIENCE AT THE BOTTOM
AUDIENCE · FRONT OF STAGESTAGE RIGHTSTAGE LEFTM1M2M3M4110V110V110V110VABDrumsLead GtrRhythm GtrBassKeysLead VoxBV 2BV 1BV 3Ch 1–7Ch 9Ch 10Ch 8Ch 11–12Ch 13Ch 15Ch 14Ch 16

Select an item on the stage to label, rotate, resize or delete it. Shift-click or drag a box to pick several.

Monitor mix matrix UP TO 8 MIXES · 16 BUSES

ChSource
M1 Vox / GtrWedgeBus 1
M2 Lead GtrWedgeBus 2
M3 BassWedgeBus 3
M4 KeysWedgeBus 4
1Kick InLowLowHigh—
2Snare TopLowLowLow—
3Hi-Hat————
4Rack Tom————
5Floor Tom————
6OH L————
7OH R————
8Bass DI——MedLow
9Lead Gtr—High——
10Rhythm GtrMed———
11Keys LLow——High
12Keys RLow——High
13Lead VoxHighMedMedMed
14BV 1 BassLow—High—
15BV 2 GtrLowHigh——
16BV 3 KeysLow——High
  • M1 Vox / GtrKick In: Low, Snare Top: Low, Rhythm Gtr: Med, Keys L: Low, Keys R: Low, Lead Vox: High, BV 1 Bass: Low, BV 2 Gtr: Low, BV 3 Keys: Low
  • M2 Lead GtrKick In: Low, Snare Top: Low, Lead Gtr: High, Lead Vox: Med, BV 2 Gtr: High
  • M3 BassKick In: High, Snare Top: Low, Bass DI: Med, Lead Vox: Med, BV 1 Bass: High
  • M4 KeysBass DI: Low, Keys L: High, Keys R: High, Lead Vox: Med, BV 3 Keys: High

How it works

Plot in, console scene out

The desk view on this page mirrors the console: 32 strips, 12 characters each, colour tokens and +48V dots.

  1. Load or build the plotEvery source on stage is a channel in FOH order; the desk fills from Ch 1.
  2. Set colour and icon per stripGroups get their colour automatically. Override any strip with the 16 tokens, including inverted ones.
  3. Shorten long namesA warning appears past 12 characters and the strip shows the cut-off text. Rename in the patch list.
  4. Export the .scn packCopy the file to USB, import it on the console into an empty scene, and load it before line check.

When to use it

Who saves time with a generated scene

Bands carrying their own X32 or M32
Keep names, colours and phantom states consistent between rehearsal and show. Start from the stage plot maker.
House engineers on an X32 room
Receive the band’s pack and have the patch named before they arrive. The input list generator shows where each name came from.
IEM rigs
Stereo in-ear pairs are linked and named from the monitor mix chart.
Touring advance packs
Send the scene with the tech rider and the stage layout. Background reading: what venues expect in a rider, how to draw the plot, and four example line-ups.

Loading the file

Import a scene from USB on X32 / M32

Save a backup of the current show first; loading a scene overwrites the values it contains.

1 SCENES · HOME 00 Soundcheck01 Empty02 Empty03 Empty UTILITY empty slot 01 2 IMPORT FROM USB house-default.scnsample-5-piece-rock-band-x32.scnacoustic-set.scn IMPORT → 01 then LOAD Scene sets names, colours, icons, +48V (local 1–32) and bus names. Gain stays +0.0 dB.
Scenes screen with an empty slot selected, then the USB import list with the band’s .scn file.
  1. Prepare the stickFAT32 USB stick, .scn file at the top level.
  2. Open the scenes viewPress VIEW in the SCENES section and pick an empty slot.
  3. ImportPress UTILITY, choose the import option and select the file.
  4. Load and checkLoad the scene, then walk the strips against the input list.

What the scene writes

Names, colours, +48V, buses — nothing else

The file is plain text, one OSC-style line per setting, in the firmware 4.x scene syntax.

LinesWhat it setsNotes
/ch/01–32/configChannel name (12 characters), icon, colour token, source inputWritten for all 32 channels; unused ones are blanked to "" 1 OFF
/headamp/000–031+48V on or off for local inputs 1–32, gain +0.0 dBON count equals the +48V ticks in your list
/bus/01–16/configMonitor bus names, icon 63 (wedge), colour WHStereo IEMs get “Mix L” and “Mix R”
/config/buslinkEight ON/OFF pairs for 1–2 … 15–16ON where a stereo IEM uses the pair

Left exactly as it was

  • EQ, compressors and gates
  • FX rack and inserts
  • Send levels, pans and faders
  • Routing, DCAs and mute groups
  • AES50 stagebox headamps (032 and up)

The 5-piece rock preset compiles to “16 named channels · 5 × +48V · 4 bus names”. The funk horn band gives 24 named channels, 10 × +48V and 6 bus names, with trumpet, sax and trombone in magenta on strips 17–19.

Colour code

Scribble strip colours by signal group

Consistent colours let an engineer find the vocal channels from across the room.

TokenDefault use
RDDrums & Percussion
YEBass
GNGuitars
BLKeys
MGHorns & Strings
CYVocals
WHPlayback, click, talkback, monitor buses
OFFUnused channels
RDi … WHiInverted strip (dark background, coloured text)

Icons

Suggested channel icons

Icon numbers follow the community X32 / M32 OSC protocol icon table (1–74). Each source gets a default you can change per strip.

SourceIcon #
Kick In2
Kick Out3
Snare Top4
Snare Btm5
Rack Tom6
Floor Tom8
Hi-Hat9
OH L / OH R48 / 49
Congas14
Bass17
Upright bass19
Electric guitar (DI / cab)20 / 25
Acoustic guitar23
Piano27
Keys30
Trumpet35
Trombone36
Sax37
Vocal (dynamic)50
Condenser vocal47
Wireless vocal51
Talkback45
Tracks / playback62
Monitor bus63

Safety

Local inputs, AES50 boxes and +48V

Phantom power is written for the console’s own inputs 1–32 only.

On an X32 with an S16 or SD16 on AES50, the stagebox headamps live at /headamp/032 and above. The scene leaves them alone, so set +48V on those inputs from the console, using the input list. The README in the pack repeats this.

Ribbon mics, modeler outputs and wireless receivers are never switched on by the rules. If you tick +48V on one, the patch list warns before the scene is built, and the warning stays visible until you change it.

FAQ

Questions musicians and engineers ask

Which consoles can load the scene file?

The .scn file targets Behringer X32 and Midas M32 consoles on firmware 4.x, including the X32 Compact, Producer and Rack, which share the scene format. X-Air, WING, Yamaha and Allen & Heath desks use other formats and are not covered.

Will loading the scene wipe my EQ and gain?

The file only contains channel names, colours, icons, source numbers, +48V headamp states for local inputs 1–32, bus names and the stereo bus links. Gain is written as +0.0 dB. EQ, dynamics, gates, FX and routing are not in the file, but save your current show first anyway.

Why are names cut to 12 characters?

The X32 / M32 scribble strip shows 12 characters. The desk preview truncates exactly as the console does and warns when a name is longer, so “Kick Drum Inside” shows as “Kick Drum In”. Short names like “Kick In” or “BV 2 Gtr” read best from the mix position.

What about AES50 stageboxes like the S16 or SD16?

Headamps for AES50 stageboxes start at /headamp/032, which this file does not write. Phantom power is set for local inputs 1–32 only, and the README says so. If your inputs arrive on an S16, set +48V on those inputs at the console from the input list.

How are colours chosen?

Each signal group has an X32 colour: drums and percussion red (RD), bass yellow (YE), guitars green (GN), keys blue (BL), horns and strings magenta (MG), vocals cyan (CY) and playback white (WH). You can pick any of the 16 tokens per channel, including the inverted RDi…WHi versions.

Same studio, six focus modes

The stage plot tool family

Every page opens the same project in a different first view. What you build on one page is there on the others.